If you would like to become a professional Web designer, end-user of productivity applications wanting to ad advanced functionality to documents and databases, and need to understand programming concepts, you have to attend this course! This instructor-led course introduces students to computer programming. Students will learn the fundamental concepts and terminology of software application development and develop skills in designing and writing simple computer programs. The course assumes no programming background and provides an overview of the software development process in addition to introducing important programming constructs and methodologies.
Computer Literacy
Virtual instruction environments are designed to simulate the traditional classroom or learning experience. Instructor-led training is still the number one delivery method of choice because it allows you to interact and discuss the training material, either individually or in a group setting, and you gain access to expert knowledge from certified instructors. This form of guided learning is impactful and produces positive learning outcomes. Day, evening and Saturday classes are offered.
Virtual instruction environments are designed to simulate the traditional classroom or learning experience. Instructor-led training is still the number one delivery method of choice because it allows you to interact and discuss the training material, either individually or in a group setting, and you gain access to expert knowledge from certified instructors. This form of guided learning is impactful and produces positive learning outcomes. Day, evening and Saturday classes are offered.
Lessons
Lab: Thinking Like a Computer
This Module covers programming language syntax and the importance of using good syntax and following the syntax rules for the chosen language. This Module also discusses the core data types and how to store these data types in computer memory by using variables and constants.
Lessons
Lab: Working with Data Types
This Module covers how code is executed in a computer program, such as top to bottom, in structured programming and branching in code execution. The Module teaches these concepts through the use of functions, decision structures, and looping constructs.
Lessons
Lab: Creating Functions, Decisions, and Looping
This Module introduces the concept of an algorithm by examining a daily routine such as a morning routine for getting up and going to work, outlining all the steps required including the decisions to be made as the routine progresses. The Module also discusses how to translate these set of steps into pseudo code for evaluation of the algorithm that will be translated into actual code.
Lessons
Lab: Working with Algorithms and Data Structures
This Module helps students understand that errors are a part of programming and they must understand how to anticipate errors, handle those errors in code, and present a good user experience with a program. This Module introduces structured exception handling as the mechanism to deal with errors.
Lessons
Lab: Implementing Debugging and Error Handling
This Module covers an introduction to the concepts related to object-oriented programming (OOP). The content has been split across two modules with This Module focusing on basic OOP concepts that will provide sufficient knowledge to understand complex data structures starting with structs and then moving onto classes. This Module helps the students gain an understanding of how to encapsulate data and related functionality within a class.
Lessons
Lab: Implementing Complex Data Structures
This Module teaches students about inheritance and polymorphism in classes and function overloading. Function overloading and polymorphism can go hand-in-hand as often times when you inherit from a class, you want to override or change the existing behavior to suit the needs of you class.
The Module also provides an introduction to the base class library in the .NET Framework so that students can start to think about the existence of functionality in other class files and how they can search the .NET Framework to find this functionality and take advantage of it.
Lessons
Lab: Implementing Inheritance
Lab: Implementing Polymorphism
This Module helps students think about security in their applications. This Module introduces the concepts of authentication for users and also introduces the concept of permissions for the code that is running on a computer. It explains that operating systems might prevent certain aspects of the program from executing, such as saving a file to a directory to which the user running the app might not have permission to write. The Module briefly covers code signing and why programmers might want to consider using code signing.
Lessons
This Module introduces some core input/output (I/O) concepts that programmers will use while creating applications. Starting with console I/O, This Module introduces input and output to the Console window.
The Module also talks about reading and writing files, which is an important concept to know because applications work with the files on the disk systems on computers.
Lessons
Lab: Core I/O Programming
This Module enables students to understand that memory on a computer is a finite resource. It talks about how good application design and good coding discipline with memory conservation and memory management will help programmers learn to develop applications that users will like. This is because these applications will be fast, responsive, and do not negatively impact other applications.
Lessons
Lab: Using Value Types and Reference Types
CTU Training Solutions, Updated: July 10th, 2017
Day Classes
Monday to Friday (09h00 – 16h00)
Evening Classes
Monday to Thursday (18h00 – 21h00)
Saturday Classes
(08h00 – 12h00)